Tom Croke

Composer and Sound Designer

Projects

news

RIP Qebrus. You’re otherworldly sound design has been a massive inspiration for me over the past year or so. A ma… https://t.co/roIgAaxtTW

February 7, 2018

RIP Qebrus. You’re otherworldly sound design has been a massive inspiration for me over the past year or so. A ma… https://t.co/roIgAaxtTW

RT Morgondag @MorgondagDev: Commanding the crew and testing out our queue system in Lunar Soil! #gamedev #indiegame https://t.co/cgmv7bINDb

December 8, 2017

RT Morgondag @MorgondagDev: Commanding the crew and testing out our queue system in Lunar Soil!

#gamedev #indiegame https://t.co/cgmv7bINDb

Here is a metallic instrument I built in Kontakt a few years back. Each key has 6 Velocity layers and 4 round robin… https://t.co/195ALFUm1A

November 8, 2017

Here is a metallic instrument I built in Kontakt a few years back. Each key has 6 Velocity layers and 4 round robin… https://t.co/195ALFUm1A

VCV Rack is awesome and free. You should download it.

October 13, 2017

VCV Rack is awesome and free. You should download it.

webcam malfunctioned so i made a gif https://t.co/97OgdmBjpI

September 7, 2017

webcam malfunctioned so i made a gif https://t.co/97OgdmBjpI

Few years back I attempted to build a “whoosh” machine in Reaktor (uses samples from me, Heavyocity and Generdyn): https://t.co/3h0QsXc790

September 6, 2017

Few years back I attempted to build a “whoosh” machine in Reaktor (uses samples from me, Heavyocity and Generdyn): https://t.co/3h0QsXc790

here is a jam consisting of some of my latest Reaktor stuff (filter design, vector-phase synth, grain thing): https://t.co/XR0XwtpRgs

September 5, 2017

here is a jam consisting of some of my latest Reaktor stuff (filter design, vector-phase synth, grain thing): https://t.co/XR0XwtpRgs

shifty face in my Pro Tools editor https://t.co/tjeLtWpQqn

July 14, 2017

shifty face in my Pro Tools editor https://t.co/tjeLtWpQqn

RT Gizmodo UK @GizmodoUK: Animated Game of Thrones Prequel Tackles the Mystery of the Doom of Valyria https://t.co/NgkUJTabse https://t.co/yFmmx88Q5A

July 13, 2017

RT Gizmodo UK @GizmodoUK: Animated Game of Thrones Prequel Tackles the Mystery of the Doom of Valyria https://t.co/NgkUJTabse https://t.co/yFmmx88Q5A

RT The Verge @verge: Fans created an animated Game of Thrones prequel to get HBO’s attention https://t.co/ESqbEwCDaV https://t.co/kR4TqwR4mw

July 13, 2017

RT The Verge @verge: Fans created an animated Game of Thrones prequel to get HBO’s attention https://t.co/ESqbEwCDaV https://t.co/kR4TqwR4mw

RT io9 @io9: Animated Game of Thrones prequel tackles the mystery of the Doom of Valyria. https://t.co/nVRSIbCL9P https://t.co/MG6muYMVEr

July 13, 2017

RT io9 @io9: Animated Game of Thrones prequel tackles the mystery of the Doom of Valyria.
https://t.co/nVRSIbCL9P https://t.co/MG6muYMVEr

RT Aphex Twin @AphexTwin: A CONVERSATION WITH TATSUYA TAKAHASHI. https://t.co/f9JrzegXds

July 11, 2017

RT Aphex Twin @AphexTwin: A CONVERSATION WITH TATSUYA TAKAHASHI. https://t.co/f9JrzegXds

In-game music track for Space Combat II : https://t.co/sHEX5kVoFs

March 24, 2016

In-game music track for Space Combat II : https://t.co/sHEX5kVoFs

RT @imprint_X: We did the radical thing and changed our game name! Now we have a new home here https://t.co/S0KR7VCKBW

March 18, 2016

RT @imprint_X: We did the radical thing and changed our game name!
Now we have a new home here https://t.co/S0KR7VCKBW

menu screen music from Space Combat II: https://t.co/FJHdLwiRH1

March 17, 2016

menu screen music from Space Combat II: https://t.co/FJHdLwiRH1

Check out my new custom Reaktor sound design instrument designed for whooshes and hits! https://t.co/QsU7QQhoPZ

October 12, 2015

Check out my new custom Reaktor sound design instrument designed for whooshes and hits! https://t.co/QsU7QQhoPZ

RymdResa’s soundtrack is now up on Steam! http://t.co/ERFg4PHZPg

August 27, 2015

RymdResa’s soundtrack is now up on Steam! http://t.co/ERFg4PHZPg

RT @JeffOverTime: Couldn’t sleep, so I tried @MorgondagDev’s game, @RymdResa . Super chill space travel roguelite. Looks good, feels good. …

August 25, 2015

RT @JeffOverTime: Couldn’t sleep, so I tried @MorgondagDev‘s game, @RymdResa . Super chill space travel roguelite. Looks good, feels good. …

RT @nerdstalgic: Man, @RymdResa is really hitting me in the #BrianEno shaped spot in my heart. Best with low lights and a quiet room. Elega…

August 25, 2015

RT @nerdstalgic: Man, @RymdResa is really hitting me in the #BrianEno shaped spot in my heart. Best with low lights and a quiet room. Elega…

RymdResa live stream here!: http://t.co/mcwMk8YIq6

August 23, 2015

RymdResa live stream here!: http://t.co/mcwMk8YIq6

RT @RymdResa: The eyes are lying: http://t.co/gLq9xftsYD After more than two years work: RymdResa is released on steam! #gamedev

August 20, 2015

RT @RymdResa: The eyes are lying: http://t.co/gLq9xftsYD After more than two years work: RymdResa is released on steam! #gamedev

CV

Thomas Croke

Sound Designer / Composer

Philadelphia, PA | www.TomCrokeMusic.com | 610.639.7017 | Tom@TomCrokeMusic.com | Skype: TomSoundNWI

 

Skills and Technological Proficiencies:

Sound design and music creation for games, film, TV, and radio • Linear and interactive sound design • Dialogue/general audio clean up and leveling • Source recording and soundscape creation • Adapt at emulating a vast variety of genres both musically and production-wise • Expert percussion programming • Proficient mixing on large format consoles and in the box (PC and Mac) • Pro Tools, Waves, Reaktor, Kontakt, Battery, Reason • Some Source Engine, Hammer, FMOD, Unity, and Blender.

 

Work Experience

Composer for game dev Morgondag: BunnyMoon Dec ’16

Created music track.  Free on Google Play store.

 

Sound Design for short animation by Patrick McCarthy: Doom Of Valyria May ’16 – present

Full audio mix including dialogue leveling, background ambiances, and sfx.

 

Composer and Sound Designer for game dev Morgondag: Imrint-X Feb ’16 – Jan ’17

Created the musical score for in game background music, custom scored

and designed sound for the trailer. General audio advising.  Steam Greenlit.

 

Sound Designer and Composer for Brief Productions short film: Quarter Turn May ’15 – Present

Cleaned up dialogue tracks, designed sounds, recorded foley, composed score,

wrote incidental background music.

 

Sound Designer and Composer for NurFACE Games’: Mystery of Malfaxus April ’15 – May 15

Designed custom sound assets for in-game events and composed “Town Tune” (https://soundcloud.com/tom-croke/mystery-of-malfaxus-soundtrack-town-theme)

 

Composer for Everture’s game: Mask of the Mountain Jun ’14 – Jan ’15

Composed a handful of background tracks inspired by traditional Japanese

music and instrumentation.

 

Sound Designer for Sandy Sanchez’s (SVA NYC) animation: El Pulgarcito Sep ’14 – Oct ’14

Cleaned up dialogue, designed sounds and recorded foley (footsteps,

background ambience, intense gun shootout, etc.) and final mix.

 

Sound Designer and Composer for for sitcom demo: Bound By June ’14 (one week)

Cleaned up dialogue, recorded foley, designed sounds, composed

a sarcastic action cinematic score, and final mix.

 

Composer and Sound Designer for Brief Productions short film:Center Pedal Feb ’14 – May ’14

Cleaned up dialogue using noise remover plug-ins, EQ, compression/gates,

room tone, reverb, and background ambience. Designed and edited sound

effects from foley and sample banks. Also composed a quirky ambient score

featuring piano and a variety of pads.

 

Composer and Sound Designer for mobile game:RymdResa Dec ’13 – Present

Collaborated on an ambient/orchestral score, designed voice cues and other

sound assets, did sound and music for the intro movie.

 

Composer and Sound Designer for mobile game:Vemdel Mar ’13 – Present

Composed cute 8-bit techno music for levels, bosses, and menu screens as

well as contributed a handful of sound assets.

 

Sound Designer for short film: A Matter of Priority Feb ’13 – Dec ’13

Cleaned and synced dialogue, recorded foley, and designed sfx/ambience.

 

Sound Designer and Composer with game developer: New World Interactive Dec ’11 – June ’13

Collected source recordings, designed and implemented sound assets

and soundscapes, uploaded assets to the server over VPN with P4, worked

with the Source sound API, programmed DSP effects, troubleshot

problems/console spam, and composed music for the alpha and beta trailers.

Also coordinated my efforts with the game directors, programmers, level

designers, the other sound designer, and the community.

 

Supplemental Rhythm Programmer and remixer: Goyopod-A Child Can Play August 2012

Helped realize Goyo Aranaga’s vision of his album by assisting

with the drum programming on a handful of tracks.

 

Composer at Shady Dawn Pictures for films: The Watchers (Jan 2013),Dec ’10 – Jan ’13

Cursed 2: Sheol (May 2011),Minikin Capital Nights(Dec 2010)

Composed the scores using a variety of techniques ranging from traditional

orchestration to generative music processes.

 

Composer for two Trump Casinos TV spots. February 2010

Composed energetic electronic music to that were used for a 30 sec TV spot for

Trump Marina and a 30 sec TV spot for Trump Plaza Casinos.

 

Intern at The Grooveyard run by Bobby Eli in Upper Darby, PA Fall 2010

Assisted during tracking and mixing sessions.

 

Intern at The Star Group/Media & Marketing Group in Voorhees, NJ Spring 2010

Edited and mixed audio for 30-60 second radio and TV spots, composed music,

chose appropriate library music, timed scripts, recorded voice overs, coordinated

with copywriters, production managers, and voice talents to meet deadlines

 

Intern at Yessian Music in New York City Summer 2009

Chose song candidates for upcoming advertisements, organized music libraries,

and had practice composing jingles for KLM and Bounty TV Spots (not aired).

 

DJ at Lebanon Valley College’s Underground dance club. 2007-2009

DJed pop and dance music on Saturday nights.

 

DJ at Fuji Mountain Sushi Restaurant Summer 2006

Bar DJ, spinning relaxed, atmospheric grooves and took requests.

 

Midi Orchestration of Beauty and the Beast for community play Spring 2005

Used the piano sheet music to recreate the entire soundtrack eliminating the vocals

and slowing down the music so the children could sing to it.

 

Audio/Music Education:

Lebanon Valley College, Annville, PA

Bachelor of Music in Music Recording Technology

 

Relevant Coursework:

Recording EngineeringMusic MasteringDigital AudioElectronic MusicAcousticsEar TrainingMusic TheoryAural TheoryVocal Training Private percussion lessonsPercussion EnsemblePiano Proficiency classesForm and AnalysisMusic History • Music BusinessPhysicsElectronics.

 

 

Download CV

About

Tom is a composer and sound designer based out of West Philadelphia with experience working on games, film, and tv/radio spots.  When he’s not working he’s releasing music under a multitude of monikers on a multitude of labels on a multitude of mediums (cassette, vinyl, digital).  When he’s not doing that he collects sounds and builds instruments in Reaktor.  Tom loves learning about new forms of synthesis, fun ways to generate rhythms, and sample manipulation techniques.

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